Project-Ascend-Prototype
A downloadable game for Windows
Download NowName your own price
This is not a finished game. It is a design experiment built to answer one question:
When a character generated with their own history dies forever, does the player feel real loss?
Everything in this prototype exists to test that hypothesis: generated characters with names,
pasts and personalities; a tower that kills them; and a graveyard that remembers.
How to run
- Download and extract the zip.
- Run
ascend.exefrom inside its folder (it needsresources/next to it). - Windows x64, no installation or dependencies required.
What's inside
- Summoning: every unit is generated with a name, a backstory and 1-2 personality traits.
- The tower: push-your-luck incursions, floor by floor. Each floor holds an encounter.
Climb higher for more XP -- or retreat while you still can. - Traits that act: the Brave hold the line, the Cowardly leave gaps, the Reckless charge
in headfirst (and take the hits). - Permadeath: when a unit dies, it is gone. For good.
- The Necropolis: the only thing that remains of the dead -- who they were, where they
fell, and what killed them. - Echoes: new summons may arrive marked by the fallen. Today's death writes tomorrow's story.
How you can help
Play a few sessions. Let some units die. Then tell us:
- Did any death actually bother you? Which one, and why -- was it losing the stats,
or losing them? - Every session is automatically recorded to
sessions/session_*.log.
Please attach your logs when you share feedback -- they let us re-read exactly
what happened in your tower.
Known quirks
- Names can repeat between units (epithets are planned for a later phase).
- Balance is rough by design: big teams steamroll the early floors.
- English-only, plain-ASCII console output.
Release Project Ascend — Phase 1 Prototype (v1.2)
Project-Ascend at phase1
| Updated | 3 days ago |
| Published | 11 days ago |
| Status | Prototype |
| Platforms | Windows |
| Author | Girquell |
| Genre | Role Playing |
| Tags | Experimental, permadeath, Prototype, Roguelike, Text based |
| AI Disclosure | AI Assisted, Text |
Download
Download NowName your own price
Click download now to get access to the following files:
Project_Ascend_Phase1.zip 206 kB


